@startuml
sprite $rotate_left [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000080000000000000000000000
0000000000000000000000008F0000000000000000000000
000000000000000000000008FF0000000000000000000000
00000000000000000000008FFF0000000000000000000000
0000000000000000000008FFFF0000000000000000000000
000000000000000000008FFFFF0000000000000000000000
00000000000000000008FFFFFFB840000000000000000000
0000000000000000008FFFFFFFFFFE810000000000000000
000000000000000008FFFFFFFFFFFFFF8000000000000000
00000000000000000AFFFFFFFFFFFFFFFC10000000000000
000000000000000000AFFFFFFF59EFFFFFE2000000000000
0000000000000000000AFFFFFF0006EFFFFE100000000000
000000000007000000009FFFFF00001AFFFFC00000000000
00000000006FA000000009FFFF0000009FFFF80000000000
0000000001EFFA000000009FFF0000000AFFFF1000000000
0000000007FFFE1000000008FF00000001EFFF9000000000
000000000EFFF700000000008F000000006FFFF000000000
000000004FFFE0000000000007000000000EFFF400000000
000000008FFF800000000000000000000009FFF900000000
00000000BFFF400000000000000000000004FFFC00000000
000000000000000000000000000000000002FFFE00000000
000000000000000000000000000000000000FFFF00000000
000000000000000000000000000000000000FFFF00000000
000000000000000000000000000000000002FFFE00000000
00000000BFFF500000000000000000000004FFFC00000000
000000008FFF900000000000000000000009FFF900000000
000000004FFFE0000000000000000000000EFFF400000000
000000000EFFF5000000000000000000006FFFF000000000
0000000008FFFD00000000000000000001EFFF9000000000
0000000001FFF90000000000000000000AFFFF1000000000
00000000007F900000000000000000009FFFF80000000000
0000000000070000010000000000001BFFFFC00000000000
0000000000000000AE500000000006EFFFFE100000000000
000000000000000AFFFE84000059EFFFFFD2000000000000
000000000000008FFFFFFF0000FFFFFFFC10000000000000
0000000000000008FFFFFF0000FFFFFF7000000000000000
000000000000000019FFFF0000FFFE810000000000000000
000000000000000000048B0000B840000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_ROTATE_LEFT(_alias) ENTITY(rectangle,black,rotate_left,_alias,MATERIAL ROTATE_LEFT)
!define MATERIAL_ROTATE_LEFT(_alias, _label) ENTITY(rectangle,black,rotate_left,_label, _alias,MATERIAL ROTATE_LEFT)
!define MATERIAL_ROTATE_LEFT(_alias, _label, _shape) ENTITY(_shape,black,rotate_left,_label, _alias,MATERIAL ROTATE_LEFT)
!define MATERIAL_ROTATE_LEFT(_alias, _label, _shape, _color) ENTITY(_shape,_color,rotate_left,_label, _alias,MATERIAL ROTATE_LEFT)
skinparam folderBackgroundColor<<MATERIAL ROTATE_LEFT>> White
@enduml